deekoo.net

Deekoo is a peripatetic and iconoclastic game programmer with a thing for tentacles and a deep and abiding mistrust of the creeping surveillance state.
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August 15, 2010:


If you need me in the next few hours, I'll be arguing politics with fascist zombies (LaRouche town hall meeting - I expect to be thrown out for bringing up inconvenient facts at some point, though.) Hopefully they won't kill me. (If they do, a MESSAGE FROM THE GRAVE will show up shortly!)

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August 4, 2010:


In the news today-

Proposition 8 has been rejected. (Though, as expected, it's being appealed.).

And the AIs are doing something... interesting.

The ask and bid prices are apparently public, but that's just the committed ones - an AI trader could easily be waiting to see the prices it was programmed to want rather than just offering stuff at a fixed price. (And probably would be - otherwise, why not just put the ask/bid out manually and not waste time paying for high-speed links?)

Or they could be using the market data as a covert communications channel. Paranoid? Moi?

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June 19, 2010:


Whee! Another game release! The Linux/Mac port of Cute Knight Kingdom is finally out.

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June 14, 2010:


So, someone posted There Are No Famous Programmers and it wandered into my datastreams somehow. And proceeded to sort of baffle me.

I mean, I think I get the point he's aiming at. It sucks to pour your heart and soul into working on projects only to find that nobody actually cares about what you did. It can be soul-crushing, depending on just how important your projects are and how much they rely on a userbase to give them life.

But he's looking for appreciation in the wrong place and the wrong way. This guy makes stuff that, *if he does it right*, the airheads who actually care what *parties* some startup's founder went to won't be capable of understanding anything more about than 'it works'.

If he's lucky. If he's not, they'll change the spec under him or be unimpressed because it doesn't integrate with Facebook.

Let's try an experiment. Think of a project you use all day. Maybe it's Rails or Python or something. Now, name 4 people on the core team without looking them up. I can't do that for anything I use. Alright, let's say you can do that. You know a myriad of things about the people who make your tools, but can you honestly say you know as much about them as you do about the tools they made you? Be honest with yourself and really look at how much you know about the people behind your gear as you do about the gear itself.

I admit, that's a bit of a headscratcher. Four people? Off the top of my head, the only project that I use that I can think of four core devs for is the Linux kernel - Linus Torvalds, Theodore T'so, Andrea Arcangeli, and Alan Cox - and you know what, I don't know that much about them. Genders. I think Linus is married. IIRC T'so works on filesystems and I may have misspelled his name. Alax Cox does security fixes. Yeah, I know a lot more about the kernel than I do about the people behind it. And other projects - I may know snippets of peoples' personal lives, politics, theology, mannerisms, but actual in-depth knowledge of the people? No.

But... let's try his experiment on a different subject. Think of your favourite authors. Look at how much you know about the stories they wrote, and how much you know about the people who wrote the stories. You'll likely find that you know a lot more about the story than the author. Is this shallow? Or eminently logical and quite possibly right?

Would I rather be famous for the fact that I wrote an awesome game or the fact that I wore an awesome hat?

The famous programmers aren't really famous for programming anymore, but instead because they created some business or non-profit. Their code can't stand on its own as awesome, it has to be paired with some non-code fame formation and then people can grok their concept.

John Carmack. Do we know him first as 'someone from iD, the first company to make a million dollars from shareware', as 'that guy from Armadillo Aerospace', or 'that guy who wrote Doom and Quake'? Until Armadillo starts launching manned flights, I'm pretty sure we'll know him for his game engine work first and iD and Armadillo second. Sid Meier. Is he famous for his *company* or his *game engine*? (The fact that many of his games are called Sid Meier's ______ probably helps.).

There Are No Famous Authors

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